Well, they get what they deserve for their £140, I suppose - yet another barely iterated version of the same dreary shooter, only more exploitative and unpleasant than the last. And the chumps out there have thrown their money at it as ever, without even waiting for reviews.īarely different from last year's Carbon Not Included, and indeed the year before's Xenon Not Included, that didn't stop the cretins all pre-ordering it over five years before its release. The development behemoth, perhaps better known for its treatment of its workers than its games, have churned out yet another in their "Not Included" series. But what a shame it's bloody Klei "Entertainment" to do it. Sigh - this week's run had to be spoiled, I suppose. It's rare to see graphical fidelity of this nature without a publisher providing funds in the background, but more importantly, the Western world is able to experience the moving drama this game so calmly evokes. However, Nier: Automata's enormous popularity has seen a group of volunteer fans creating a completely translated version of the game for English speakers (with versions in French, German and Russian all currently in the works). Localisation for indie games on their extraordinary scale is prohibitively expensive, and so sadly non-Japanese speakers have mostly missed out on their games. PlatinumGames have been around for a good while in their homeland of Japan, but haven't seen any international success before now simply due to language barriers. So don't hold your breath for a fifth game any time soon! 6. Then another seven years went by until the fourth game appeared in 2015. Fallout 3 came out in 2008, a full ten years after their last release. Obviously Fallouts 1 & 2 made their name back in the '90s, and presumably their continued sales have meant there are no immediate financial concerns for the team. While some would argue it's pushing it to describe this turn-based post-apocalyptic RPG as "indie", Black Isle's fierce independence from larger publishers does rather make the case.Īnd you could hardly accuse them of rushing to cash in on their success. Fallout 4: GOTYĪnd from the other end of the indie spectrum comes Fallout 4, the fourth - you'll not be surprised to learn - of the Fallout series from Black Isle Studios. I'd be incredibly surprised not to see the team snapped up by Paradox before that happens. There's a lot of potential here, and Creative Assembly are already talking about sequels to the game, with the Roman conflicts rumoured to be their next focus. Which is impressive stuff, given the specific historical nature of the content, not least when presented in such an old-school 2D tile-based format. Obviously this is something you might usually find mentioned in our Flare Path column, but this one has proven a break-out success, gaining far wider media attention. Total War: Three Kingdoms is a niche strategy game, taking on the hefty topic of ancient Chinese conflicts. Plucky newcomers Creative Assembly have made it big with their first release. Joyfully, it still embraces the same creative demands of the player, replicating their table-top paper-n-ink model as an online shared universe, where innovation and imagination are still at the core of the game.Ĭrown Packs, for the uninitiated, are digital versions of the monthly physical mail-outs used with a number of their recent games, where new mysteries and challenges are made available to players to elaborate on the already superb experience. Obviously, while they still release paper-based versions of many of their beautifully crafted games (their subscription model for bespoke hand-crafted monthly mail-outs now having been adopted elsewhere), they've also conceded to the demand for a digital-only interpretation of their gaming world, hence The Elder Scrolls Online. Perhaps most famous for their Elder Scrolls series, older players will remember that the earliest games in the run were released uniquely on paper. Indie collective Bethesda have been working out of Baltimore for an incredible twenty years, their unique approach to development allowing a sustainable production cycle on a minimal budget. Using my own patent-pending shoestring theory technology, simply press your finger against the red button below, and you will be transported to another version of our universe in which all AAA games are delightful indie projects that have caught the imagination of the games-buying masses!Īmazing! It worked! 10. So it is that last week and this, we've had charts that feature only a single recently released game. But as you'll have noticed if you've looked at 2019, nothing follows the rules of sense and decorum any longer. Usually after the Steam summer sale horror show, the Steam Charts offer us some respite in the lull between AAA releases and allow us to celebrate the successful release of a bunch of indie games.
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